
Catnap: Target 9 willing creatures to fall unconscious and gain the benefits of a short rest in just 10 minutes.Telekinetically hurl it for 11d8 bludgeoning damage (Dexterity saving throw). Catapult: Choose an object within range weighing 1-45 pounds.Call Lightning*: Deal 9d10 lightning damage per instance (Dexterity saving throws).Burning Hands: Deal 11d6 fire damage in a 15-foot cone (Dexterity saving throws).Branding Smite: The weapon attack deals 9d6 radiant damage and makes an invisible target become visible.Bones of the Earth: Create 12 stone pillars.I’m uncertain whether you must choose to blind or deafen them together as a unit or choose for them individually. Blind/Deafen: Target 8 creatures to blind or deafen (Constitution saving throws).Blight: Deals 13d8 necrotic damage (Constitution saving throws).Add 1d4 to the creatures’ attack rolls and saving throws. Bless: Target 11 creatures for 1 minute with Concentration.Grasping Hand deals 10d6+modifier bludgeoning damage per instance. Bigby’s Hand*: Clenched Fist deals 12d8 force damage per instance.Bestow Curse*: Duration becomes permanent until dispelled, no Concentration required (Wisdom saving throw).Banishment*: Target 6 creatures to banish to another plane of existence for up to 1 minute with Concentration (Charisma saving throw).Bane: Target 11 creatures (Charisma saving throw) to reduce attack rolls and saving throws by 1d4 for 1 minute with Concentration.Arms of Hadar: 10d6 necrotic damage (Strength saving throw) in addition to the base reaction removal.While you still have these temporary hitpoints, melee attacks that hit you will result in the attacker taking 45 cold damage. Armor of Agathys*: Gain 45 temporary hitpoints.
#DISPEL MAGIC VS CONJURE ELEMENTAL 5E PLUS#
The least you could animate is two huge objects plus one small object (potentially 4d12+1d4+12 damage per round), or up to eighteen small objects (potentially 18d4+72 damage per round). Animate Objects*: Choose 18 objects to animate for 1 minute with Concentration.Animate Dead*: Maintain control over 16 undead minions.Land beasts in this time will traverse for 375 miles, while flying beasts will cruise for 750 miles. Animal Messenger: Send a beast to deliver your message for 360 hours (15 days) of journey time.Animal Friendship: Charm 9 beasts for 24 hours (Wisdom saving throws).Aid*: Increase 3 creatures’ maximum and current hitpoints by 40 for 8 hours.Aganazzar’s Scorcher: Deals 10d8 fire damage in a 30-foot long, 5-foot wide line (Dexterity saving throw).Absorb Elements: After absorbing damage, melee attack gains 9d6 bonus damage of the absorbed damage type.Scaling with upcasting does not automatically make a spell good, but it’s an interesting consideration. Upcasting is better with persistent effects that gain damage or targets, but some may have unique scalability.

* The spell’s upcasting is exceptionally strong and scales well. Cantrips are not included in the list because they can’t use spell slots. These summaries are not complete spell descriptions, so assume I highlighted the upcasting parts and other contexts.

This list is limited to spells from the PHB, SCAG, and XGtE that possess upcasting bonuses in their spell descriptions.
